banner



Gmu Art And Design Building Video 2019

Mary Bean

Administrative Assistant Computer Game Design

2019 Art and Design Building MSN: 1C3
Email: mbean3@gmu.edu
Phone: 703-993-5734

Jared Bruhn

Adjunct Professor Computer Game Design

Jared Bruhn teaches game design courses in the Computer Game Design program, including Basic Game Design and Online and Mobile Gaming. His courses focus on the marriage of contemplative game analysis and hands-on workshop challenges. Bruhn has worked professionally and independently as a designer, programmer, and producer in game development. His team released a game that was recognized as a national finalist in Microsoft ImagineCup. He holds a Bachelor of Science in Computer Science from California State University San Bernardino (2012) and Master of Science in Games and Playable Media from University of California, Santa Cruz (2015)

James Casey

VSGI Assistant Director, and Assistant Professor Computer Game Design

10900 University Blvd, Katherine G Johnson Hall, Suite 147, Manassas, VA  20110
Email: jcasey9@gmu.edu
Phone: (703) 993-7252

James has over 12 years of experience developing video games. He has extensive knowledge in the production and live management of games working on titles from Mythic Entertainment, Bioware, EA, and EA Mobile. James worked in a number of roles including customer service, design, content lead, and producer. The majority of his tenure in the industry was in the producer role with production experience on Live and in-development titles. His portfolio of work includes such PC titles as Dark Age of Camelot, Ultima Online, Imperator Online, Warhammer Online: Age of Chaos, Warhammer Online: Wrath of Heroes as well as the mobile titles Ultima Forever and Dungeon Keeper. As well, James worked on a number of prototype projects and co-development titles for the studio and helped to lead the transition to mobile for the studio. He's earned his Master and Bachelor degrees in Business Administration as well as a creative writing minor.

Robbie Dieterich

Assistant Professor, Computer Game Design

2021 Art and Design Building MSN: 1C3
Email: rdieteri@gmu.edu

Robbie Dieterich has a B.S. in Computer Science from the College of William and Mary and an M.A. in Computer Game Design from George Mason University. They are a 10 year veteran of the games industry, the majority of their career being at iNiS Corporation in Tokyo, Japan. They are an expert game programmer with experience in PCs, consoles, and mobile devices and are fluent in Japanese. Games they have worked on include Gitarooman Lives (Sony PSP), Elite Beat Agents (Nintendo DS), Lips (Microsoft Xbox 360), The Black Eyed Peas Experience (Microsoft Xbox 360 + Kinect), Infinity Blade Cross (iOS), Eden to Green (iOS and Android), Ookibloks (PC), Robot Legions Reborn (PC), and Coup (Android).

Jacob Enfield

Associate Research Professor, Computer Game Design

10900 University Blvd, Katherine G Johnson Hall, Suite 147, Manassas, VA  20110
Email: jenfield@gmu.edu
Phone: (703) 993-7179

Jacob Enfield is a game developer, an educator, and researcher. He earned his Ph.D. in Instructional Systems Technology department at Indiana University; his M.S. in Educational Technology at CSU Fullerton; and his B.S. in Secondary Education at Kansas State University.

Jacob has worked professionally as a game programmer with Edutainment Systems LLC and independently as a game developer creating his own series of games to promote learning of mathematics.

Over the past 20 years, Jacob has taught computer science, multimedia production, game development, VR Production, and mathematics courses at K-12 schools, community colleges, universities, and corporate settings.

Jacob's research focuses on game-based learning and effective educational game design. For example, his doctoral dissertation focused on the effective re-design of the Diffusion Simulation Game following the Ten Steps to Complex Learning ID theory.

Daniel Greenberg

Adjunct Professor, Computer Game Design

Daniel Greenberg teaches game design topics in the Computer Game Design program, with a focus on history and analysis. His research tackles the emerging topics surrounding digital games, including their defined role as an art form, the language used to describe them, the manner in which they convey narrative, patterns for developing game literacy, codifying game appreciation, comparing games to other established forms, contributing to the preservation and curation of existing works, and using new media to both illustrate and educate on gaming topics. He has spoken on topics, ranging from transmediation of games and opera to pursuing game literacy, at various national game conventions. He is also the founder of Winterion Game Studios, based in Clifton, Virginia.

Greg Grimsby

Assistant Professor, Computer Game Design

2021 Art and Design Building MSN: 1C3
Email: ggrimsby@gmu.edu
Phone: 703-993-8935

Gregory Grimsby, Assistant Professor in Computer Game Design, earned his MFA in painting from George Mason University. He has been teaching 3D modeling and animation at Mason since 2010 and he was bestowed Mason's Teaching Excellence award in 2014. Grimsby has over 20 years of experience in computer game development including 6 years as Art Director for Electronic Arts. He contributed to games such as Air Warrior II, Aliens Online, Multiplayer Battletech: 3025, Dark Age of Camelot, and Warhammer Online. His research interests include ludology and board game design.

Seth Hudson

Assistant Professor, Computer Game Design

2024 Art and Design Building MSN: 1C3
Email: shudson3@gmu.edu
Phone: 703-993-6037

Dr. Seth Andrew Hudson is an Assistant Professor of Game Writing in George Mason University's Computer Game Design Program, situated in the College of Visual and Performing Arts. Hudson received his PhD in Education, with a specialization in Higher Education, from George Mason University in 2018. His primary research interests are game writing and narrative design; writing research; reflective practice and identity; pedagogical research; and the scholarship of teaching and learning in higher education. Hudson has presented work at a number of national conferences, including the Game Developers Conference (GDC), the International Society for the Scholarship of Teaching and Learning, the Conference on College Composition and Communication, the East Coast Game Conference, the American Society for International Law Annual Meeting, and Serious Play Conference.

While at Mason, Hudson's teaching has included: Story Design for Computer Games, History of Video Game Design, Research Methods and Criticism, Character Development, English Composition, Principles of Inquiry and Research, Introduction to Game Design, and Pre-Internship Seminar. Hudson also co-founded and served as faculty advisor/mentor for Mason's undergraduate Games-Engaged Analysis and Research Group (GEAR) from 2014-2018. His continuing interests lie in narrative, critical theory, the teaching of writing, and research to improve teacher practice in higher education—all in relation to the emerging field of game studies and game design.

Hudson was honored as a Teacher of Distinction by George Mason University's Stearns Center for Teaching and Learning in 2019. In 2017, he was nominated for the Office of Student Scholarship, Creative Activities, and Research Mentorship Excellence Award. Hudson has also received funding for his multidisciplinary collaborations, including the "Preliminary Exploration of Videogaming Effects on Well-being" (PrEVIEW)—with Nursing, Community & Global Health, Psychology, and English; and "Civic Engagement, Critical Thinking, and Experiential Learning through Escape Rooms"—with the School of Business and Professional Writing & Rhetoric program.

Currently, Hudson is working on publications for his phenomenological research on industry game writers and narrative designers while continuing to develop his pedagogy and engage exciting opportunities for collaboration. In addition, Hudson serves as Faculty Chair for the College of Visual and Performing Arts.

Josiah Lebowitz

Assistant Professor, Computer Game Design

2015 Art and Design Building MSN: 1C3
Email: jlebowi2@gmu.edu
Phone: 703-993-8823

Josiah Lebowitz received a B.A. in Game Design and a M.S. in Game Production from The University of Advancing Technology and has developed game design programs at Florida Gateway College and University of Hawaii.  He specializes in both game and narrative design, with a particular focus on the integration of plot and gameplay as described in his textbook, Interactive Storytelling for Video Games.  In addition to teaching, he does indie and contract design and writing, with credits including EverQuest Next, Aurora's Nightmare, and The Verities Silex trilogy.  His other passions include Japanese, karate, and travel.

Scott Martin

Associate Professor, Computer Game Design Programs, Founder and Previous Directors of the VSGI & Computer Game Design Programs, Associate Editor, International Journal of eSports Research (IJER), IGI Global

2020 Art and Design Building MSN: 1C3
Email: smartin4@gmu.edu
Phone: 703-993-4574

Dr. Scott M. Martin is an inventor, mentor, educator, entrepreneur, and author. He is a Professor of Game Design & Technology, and was the founding Director of the Virginia Serious Game Institute (VSGI), and founding Director of the Computer Game Design Programs at George Mason University in Fairfax, Virginia. Dr. Martin earned undergraduate and graduate degrees from Johns Hopkins University, and his doctorate degree from the University of Maryland, College Park.

For the past seven years, Dr. Martin's research focus has been designing new technological solutions and deep-learning algorithmic reasoning models applied to improving human cognitive capacitance, combining the fields of data science and the social sciences of human knowledge acquisition. He also recently developed a new autonomous AGI teaching super-system, blockchain algorithm paradigm designed to secure and protect online user datasets, and a new AI-core game development engine design. His research work has resulted in multiple U.S. PTO patent applications, global public presentations, and several recent publications including the books, Serious Games in Personalized Learning: New Models for Design and Performance , Routledge, 2021,Artificial Intelligence, Mixed Reality, and the Redefinition of the Classroom.Rowman & Littefield, 2019 (June), and the chapter Creating personalized learning using aggregated data from students' online conversational interactions in customized groupsin: Learning Engineering for Online Education ,  Routledge, 2018.

In the last 30 years, Dr. Martin has taught courses on the undergraduate and graduate levels as distinct as philosophy, theory, and criticism, music composition, business entrepreneurship & management, acoustics, engineering, and software programming. Dr. Martin has founded multiple institutes, research centers, schools, and businesses, and he is also the founder of PSTH LLC, a business consultancy, and most recently Elluminai Labs LLC, an autonomous teaching & training framework software venture.

Kelly Nam

Adjunct Professor, Game Music

2025 Art and Design Building MSN: 1C3
Email: smyung2@gmu.edu

Dr. Kelly Nam teaches game music courses with topics including, but not limited to, music composition, theory, history, and post-production. Dr. Nam holds a Doctor of Musical Arts in Piano Performance and Pedagogy with minors in Music Theory and Music History from the University of Wisconsin, Madison and a Master's degree in Piano Performance from the University of Indiana, Bloomington. As a pedagogy scholar, Dr. Nam has been a frequent contributor to the CMS, College Music Society and the MTNA, Music Teachers National Association. For her brilliant research in the field of music education and assessment, Dr. Nam was awarded 2010 National Teaching Scholar by Carnegie Academy for the scholarship of teaching and learning. Prior to teaching in George Mason Univ. she taught at Quinnipiac University. Currently, Dr. Nam teaches GAME250 Sound and Music for Film and Video, GAME367 Writing Sound/Music for Games, and ART LLC Living and Learning Community while maintaining her studio in Fairfax, Virginia.

Sang Nam

Director Computer Game Design & Graduate Coordinator, MA Computer Game Design

2025 Art and Design Building MSN: 1C3
Email: snam5@gmu.edu
Phone: 703-993-4362

Prof. Sang Nam teaches technology-intensive courses in Computer Game Design at George Mason University. He holds a M.F.A. in Electronic Integrated Arts from NYSCC at Alfred University and a B.A. in Interdisciplinary Computing and the Arts and a B.S. in Molecular Biology from the University of California, San Diego. Prof. Nam's work metaphorically explores how technologies are used in various art disciplines and how people perceive these art products in various dynamics. Prof. Nam has explored new possibilities when art and technology merge, and his work has been exhibited worldwide, including the US, UK, Korea, and Hungary. As a teacher-scholar, Prof. Nam has actively pursued his research on the Scholarship of Teaching & Learning. He has been selected as 2010 National CASTL Teaching Scholar, 2010-2012 Elon CATL Teaching Scholar, and 2008 Wisconsin Teaching Fellow.

Matt Nolan

Assistant Professor of Game Music and Sound Design

2023 Art and Design Building MSN: 1C3
Email: mnolan4@gmu.edu
Phone: 703-993-9591

Matt Nolan, Adjunct Faculty and Administrative Faculty for the Computer Game Design Program, has years of experience developing and designing interactive computer systems using game engines and gaming theories. As a specialist in digital audio and programming for interactivity, Nolan has given national lectures and presentations on interactive controller systems for game systems and has been the lead designer on multiple game-related software applications. He earned a Bachelor of Music with a concentration in Music Synthesis from Berklee College of Music in Boston, Massachusetts and is currently pursuing a Masters degree in Music Composition at GMU.

Eric Piccione

Assistant Professor Computer Game Design

2023 Art and Design Building MSN: 1C3
Email: ppiccion@gmu.edu
Phone: 703-993-3474

Eric Piccione is Assistant Professor of Game Design. He has 20 years of experience developing video games for companies such as Sega, Activision and Electronic Arts. He has launched games for mobile, PC and console platforms, and served as art director for three massively multiplayer online projects. He has taught 3D animation at George Mason University and the George Washington University, and conducted workshops in visual storytelling and comic book design at the Arlington Art Academy. His approach is to adapt traditional art and storytelling techniques to the digital medium in a hands-on game development setting. He holds a BA in English from Western Michigan University, where he focused on graphic design, creative writing and journalism. Before video games, he was an illustrator for comic books and various print media.

Ted Prawat

Assistant Professor Computer Game Design

2015 Art and Design Building MSN: 1C3
Email: tprawat@gmu.edu
Phone: 703-993-8823

Professor (Ted) Prawat has been involved in the serious games field for the last decade. Professor Prawat was drawn into the field of serious game design after completing an artist in residence and teaching position at a new experimental dual language immersion school located in Beijing, China. Professor Prawat became a Curriculum Specialist at Michigan State University, and during this period of time decided to pursue an understanding of the field of serious game design.

Drawing on his own early interest in art, music (all genres), and video games; Prof. Prawat has focused on producing games based on two key criteria: Meaningfulness, which gets at the learning aspect of the game, and engagement, which is required especially with today's young people. Creating imaginative and interactive situations in the game are essential ingredients in this regard. So too is the notion of "transaction" as it relates to knowledge: Knowledge that opens students' eyes to important objects (phenomena) and actions in the environment can create interest and encourage further engagement with the subject matter.

One of the games Prof. Prawat is developing is a detailed 3D version of the Titanic. Students are guided through the experience and invited to raise STEM-related questions about aspects of the ship (e.g., How can steam move the ship forward at 28 mph?). A second serious games project that he is working on, called Cultural Mechanics, focuses on introducing "fun facts" about contemporary cultural heroes in China that will help students in the U.S. understand why they are so popular (e.g., Super Dan who can make a badminton birdie travel 200 mph).

Prior to joining the faculty in the Computer Game Design program at GMU, Prof. Prawat was an Assistant Professor of Education and the Design Center Director for the Center for Innovation in Education at Thomas College. He received a BA degree from Miami University in Ohio and an MFA from Indiana University in Painting.

Matt Strangio

Assistant Professor Computer Game Design

Art and Design Building MSN: 1C3
Email: mstrangi@gmu.edu
Phone: 703-993-5734

Matt Strangio is an assistant professor teaching game design courses in animation, modeling, rigging and real-time game/interactive development. He joins after a 16 year career as a professional animator having worked in video games (EA/Maxis), vfx (ILM and Tippett), and 12 of those years in feature animation (Pixar Animation Studios). Matt wants to be able to leverage his experience in animation and filmmaking to help teach students who are passionate about the creation of real-time and interactive games and projects, and help them to create high quality animation as part of that experience. Matt holds a Bachelor of Arts in Graphic Design from UCLA ('97) and a certificate in Advanced Character Animation Studies from AnimationMentor ('06). In addition to teaching at GMU, Matt has taught animation courses at AnimationMentor (online) and The Animation Collaborative (Emeryville, CA).

Boris Willis

Assistant Professor Computer Game Design

2024 Art and Design Building MSN: 1C3
Email: bwillis3@gmu.edu
Phone: 703-993-3163

Boris Willis, Assistant Professor in the Computer Game Design Program in the College of Visual and Performing Arts, holds an MFA in Dance and Technology from The Ohio State University. Willis' MFA Thesis at Ohio State University focused on the interaction between computer games/gaming, storytelling, video, animation and human movement. Willis is the Chief Artistic Officer of Boris Willis Moves through which he designs games for live and web based performances. Willis' research and professional performance projects allow the Game Program to not only strengthen its foundational offerings, but also allow an augmentation of the program's mission into truly important interdisciplinary areas of study invaluable to the student of Game Design in the present, and in the future.

Stephanie Kane

Administrative Assistant, Operations and Finance at VSGI

10900 University Blvd, Katherine G Johnson Hall, Suite 147, Manassas, VA  20110
Email: skane5@gmu.edu
Phone: 703-993-3077

Stephanie Kane, Administrative Assistant, Operations and Finance at the VSGI, started at George Mason University as a Student Instructor in the Student Technology and Resource Labs. She began as a full time staff member 9 years ago in the Dean's Office, College of Humanities and Social Sciences. Stephanie earned a Bachelor of Arts in History in 2008, focusing on the Cold War, and is currently earning her Master of Arts in Computer Game Design focusing on Virtual Reality, Augmented Reality, and Gaming and Gender.

Vera Lichtenberg

Director of the Mason Game & Technology Academy (MGTA)

Ms. Vera Lichtenberg is the founding Directorn of the VSGI's Mason Game & Technology Academy (MGTA), one of the largest youth STEM programs in the U.S., hosting students and school teachers on Mason campuses each summer from around the globe. As Director of MGTA, Ms. Lichtenberg was honored with a Business Partnership of the Year Award in both 2015 and 2018, by the Prince William County School System for innovative school partnerships that provided student workshops and teacher training in Game Design and programming. Ms. Lichtenberg also received a Virginia School Board Commendation for her support of schools and students in Virginia.  She was also a finalist in the Small Business / Entrepreneur category for the 16th Annual Women in Technology (WIT) Leadership Awards.  In 2019, MGTA received a prestigious grant from the Jack Kent Cook Foundation, to provide scholarships for students to attend MGTA. Ms. Lichtenberg has brought multiple established relationships in the mid-Atlantic region's technology, arts, philanthropic, and public and private education communities. She has over fifteen years of administrative and managerial experience developing major new organizations, building strategic and tactical partnerships, and managing multiple cutting-edge national and international projects. Her professional activities include several years designing and coordinating international training programs and policy briefings for the International Research & Exchanges Board, in conjunction with multiple U.S. government agencies including USAID, USIA, and the U.S. Department of State.

Jeremy Tuohy

Academic Advisor and Undergraduate Coordinator, Computer Game Design

2020 Art and Design Building MSN: 1C3
Email: wtuohy@gmu.edu
Phone: 703-993-2041

Jeremy Tuohy is the Academic Advisor and Undergraduate Coordinator for Computer Game Design. He is a member of the Mason Academic Advising Network (MAAN) and has previously worked as a Peer Advisor and Peer Instructor. He holds a B.A. in Theatre and Dance from James Madison University in Virginia.

Michael Thompson

Information Technology Specialist, Computer Game Design

2001A Art and Design Building MSN: 1C3
Email: mthomp19@gmu.edu
Phone: 703-993-6322

Michael Thompson is the Information Technology Specialist for the Computer Game Design program, Virginia Serious Game Institute, and the Mason Game and Technology Academy. He graduated Magna Cum Laude from Mason in 2017 with a B.S. in Applied Information Technology and is currently pursuing a M.S. in Applied I.T. with a concentration in Data Analytics and Intelligence Methods. Before graduating, he was also a student in the Honors College and president of a student organization.

Ying-Ying Kuo

Instructional Designer and Learning Analyst

433A Innovation Hall MSN: 6A7
Email: ykuo3@gmu.edu

Ying-Ying Kuo works as an Instructional Designer & Learning Analyst at George Mason University. She advocates that instructional design can promote the quality of education and that learning data can be used to validate the quality of teaching and learning. Her design concepts promise efficient and effective self-sustaining online teaching and learning. She has implemented more than 20 fully-online courses and programs, including the Education Leadership Master's Online Program and the English Composition Program. Currently, she has been working with the Computer Game Design undergraduate program since Spring 2018 – to create a fully-online degree program for this innovative domain.

As an educational researcher, Ying-Ying applies multivariate analysis to study complex topics. She conducts survey studies and analyzes student usage data to derive research outcomes. Her research topics include quality of online teaching and learning, learner behavior analysis, student engagement, and learning satisfaction.

Gmu Art And Design Building Video 2019

Source: https://game.gmu.edu/faculty-staff/

Posted by: huertareplads.blogspot.com

0 Response to "Gmu Art And Design Building Video 2019"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel